A "magic circle" is left by allied magic at the point of its impact. Entering this circle will cause your weapons to be imbued with magic.
In addition, Zael's "Gale" can be used to dispel these circles and trigger an additional effect, overwhelming the enemy.

- Magic is exceptionally powerful. However, chanting a spell requires a certain amount of time.

- Dispelling ice magic with Gale imposes the "Slip" status
on enemies.